Creative Direction / Development / Animation
Kids2 combined their Oball Gripper toy with a custom micro sensor designed in-house by the Kids2 CTO. The unit captured the movement and rotation of the toy and transmitted them to a proof of concept AppleTV game built in the Unity engine. The concept was to allow children too young for joysticks and game controllers, to interact with an on-screen experience that would promote activity and entertainment. A 3D printed capsule housed the sensor, transmitter, and battery and pressure fit where standard Oball rattle components would normally be attached.