2015–2026 / TEN+ YEARS OF EXPLORING CREATIVE FRONTIERS

Lifeclock One Pitch

DATEOctober 2016 CLIENTRidgewood Watch Company DOPClay Walker ROLECreative Direction / Copywriting / Visual Effects / Animation / Edit The Lifeclock One is a fully licensed reboot of Snake Plissken’s watch from Escape From New York but with a twist. It recreates the countdown timer from the film of course, but it also tells the time and […]

Controls 101

DATEMay 2016 AGENCYMountain View Group ROLECreative Direction / Animation / Edit

Virtual Nomadic Museum

DATEApril 2016 CLIENTGregory Colbert ROLECreative Direction / Development Virtual version of Gregory Colbert’s Nomadic Museum exhibition that toured the world in 2005. Initially developed in Unity as a desktop experience, it was subsequently ported to the Oculus Rift to provide full 360° immersion. The application allowed the user to explore the 125,000 square foot art […]

Gas Turbines 101

DATEDecember 2015 AGENCYMountain View Group ROLECreative Direction / Animation / Edit

NumNum Gootensil

DATEDecember 2015 CLIENTNumNum ROLECreative Direction / DOP / Illustration / Animation / Edit This short video explains why the NumNum is easier to use than a spoon and is a baby’s first step to self-feeding with a utensil. The opening animation was created in Adobe After Effects CC with heavy use of Adam Plouff’s awesome […]

Accelerate Legal

DATEOctober 2015 AGENCYMountain View Group ROLECreative Direction / Animation / Edit

Arterial Stiffness

DATEMay 2014 AGENCYShaw Science ROLECreative Direction / Animation / Edit This 3D animation was produced for Novartis as part of a campaign to educate healthcare professionals on the issues related to arterial stiffness. The players and environments were modeled in Maya and Mudbox with mental ray handling the rendering. Compositing was done with After Effects […]

Healthy Games

DATEApril 2014 AGENCYShaw Science ROLECreative Direction / Development / Animation / Edit

Virtual NOC

DATENovember 2013 CLIENTSAP America ROLECreative Direction / Strategy / UX_UI / Development This app was an “art of the possible” concept app built in Unity3D for iOS to explore the feasibility of using a virtual environment to provide context for data, management of IT assets as well as training. The main hub featured a stylized, […]

Shop From Home

DATENovember 2013 CLIENTSAP America ROLECreative Direction / Strategy / UX_UI / Development Shop was an “art of the possible” concept app built in Unity3D for iOS to explore the feasibility of a virtual shopping environment. The main hub featured several mall-like store front ends and a 3D navigable fitness store. The user could browse shoe […]